Javascript TypeError:æ æ³æ§è¡'ï¼drawImage'ï¼ â¦ äºãUncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D'ï¼ åé¡ï¼ Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D'ï¼The HTMLImageElement provided is in the 'broken' state. I've been able to load in TONS of Images, but on a select few, JavaScript replies with ⦠CanvasRenderingContext2D.drawImage, ⦠drawImage After second attempt to scan a QR code, I see in console following error: ERROR TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type ' (CSSImageValue or HTMLImageElement or SVGImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas)' at ⦠CanvasRenderingContext2D HraÅ¥ viac než riziko online s AW-pokroÄilé hry a viac jednotiek hral na tisíce rôznych mapách. 端就å¯ä»¥äºã æå¡ç«¯å®ç°ç®åä½åå¨ä¸ä¸ªç¼ºç¹-ï¼å®æ¶æ§ä¸é«ã ç»å¸¸æå°ç徿¯æ°ç§ä»¥åçå¾ç ⦠Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state. æç¤º:æ¬ç«æ¶éStackOverFlowè¿2åä¸é®çï¼æ¯æä¸è±ææç´¢ï¼é¼ æ æ¾å¨è¯å¥ä¸å¼¹çªæ¾ç¤ºå¯¹åºçåè䏿æè± ⦠javascript - JavaScriptæ æ³æ§è¡ 'drawImage' - ITå·¥å ·ç½ Failed to execute 'drawImage' on 'CanvasRenderingContext2D
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